Our goal will be for every Saudi child – wherever he is-to have access to quality education opportunities, according to a variety of options, and our focus will be greater on the early stages of Education
Who we are
A leading national company in the field of manufacturing interactive educational exhibits and educational games was established in the activities file in 2020 in the city of Taif received the approval of the Ministry of education and newly classified economic ISIC4 . We create and develop unique experiences using physical and virtual elements that educate, excite and amaze. We specialize in interactive industries and use a variety of interactive technologies that bring to life scientific centers, family entertainment centers, museums, digital playgrounds, visitor centers, amusement parks, resorts, educational institutions and more.

Our educational products
Interactive educational exhibits and specialized educational games on STEAM are models and figures of different sizes in various scientific fields based on many scientific principles in the so-called (Science integration) to explain and simplify the general principles and practice the concept of learning with Entertainment to contribute to enhancing the positive trend towards learning science, technology, engineering, arts and mathematics to achieve the vision of the Kingdom 2030

S T E M
Science, technology, engineering, and mathematics (STEM) is an umbrella term used to group together the distinct but related technical disciplines of science, technology, engineering, and mathematics.

S T E A M
STEAM is an interdisciplinary educational approach that engages learners around the subjects of Science, Technology, Engineering, the Arts, and Math. It aims to promote learners’ higher order thinking skills, productive skills, and their innovative capacity.
Our Products

Chemistry & nano technology
Chemistry and Nanotechnology: Focuses on enhancing students’ understanding of chemical concepts and nanotechnology.

Physics
Physics: Provides learning products that help students understand the principles and laws of physics in an interactive and stimulating way.

Engineering & mathematics
Engineering and Mathematics: It includes tools and games that help students understand the principles of design, construction, and mathematics.

Robot
Robotics: includes learning products associated with developing programming skills and innovative thinking.

Biological & environmental
Biological and Environmental Sciences: It seeks to enhance awareness of the importance of biological sciences and environmental preservation and provide interactive products for learning these topics.

Medical tech
Medical Technology: It contributes to developing students’ understanding of modern technologies used in the medical field.

Computer & information technology
Computer and Communications Technology: Provides products for learning higher computer science and using advanced communications technologies.

Aerospace & aviation
Space and Aviation: It aims to introduce students to the concepts of space and aviation and encourage them to explore these exciting fields.

- Electronics & communications
Electronics and Communications: It provides educational products to discover the world of electronics and realize its importance in people’s lives.

Installation of Fablabs
SOON
School Kits Concept
The hands-on experience for schools The school kits are portable tabletop exhibits to make hands-on experiments available for schools.The exhibits are specially designed for use in primary and econdary schools to assist in the teaching of the STEM Curriculum with an...
Body Scanner
Visitor ExperienceVisitors can slide a flat screen over a model torso and specific information is displayed on the screen. Background● Observation of body functions● Location of vital organs such as lung, heart, liver, …● Dynamic connection of various...
Bendy Backbone
Visitor ExperienceVisitors are invited to sit down on a movable platform. In front they can see a backbone inside a showcase. When they move ,the backbone in front follows their movement. By varying their seat position, visitors can observe the different positions...
Light Island
Visitor ExperienceVisitors experiment, putting lenses and prisms in colored light beams or white light beams and observing the different results. The white beam splits into a nice spectrum. The visitors can block light of some colors using filters. Background Ray...
Plasma Sphere
Visitor ExperienceVisitors observe and touch a large plasma sphere. By touching, the streaks will be ‘attracted’ by their hands. BackgroundPlasma is the fourth state of matter next to solid, liquid and gaseous. It is created by heating up a gas to a very high...
Solar Power Tower Model
Visitors see a model of a Solar power tower. They switch on lights representing sunlight and have to orientate small mirrors to a central spot on the model tower. A display shows the output from the concentrated solar energy. Furthermore they can explore how the power...
Hydrogen Rocket
Visitor ExperienceVisitors turn a crank and generate electricity, which passes through water and splits it up into hydrogen and oxygen. While turning the gases mix together and after enough gas has been collected it explodes to send a rocket skywards. BackgroundWater...
Magnetic Field of Earth
Visitor ExperienceVisitors see a globe in the centre of a case filled with iron dust. They are encouraged to scatter the iron dust on top of the globe.Because of the magnet placed inside, the iron sticks on the northand the south pole. BackgroundAll magnetic objects...
Hurricane Booth
Visitor Experience Visitors enter a telephone box like chamber. They can start a large fan that makes the air inside the chamber rotate. The visitors feel like inside a huge cyclonic vacuum cleaner. Intended Use of the Exhibit This exhibit is designed for indoor...