STEM-STEAM-STREAM # EDUCATION TOOLS

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Manufacture of interactive technical teaching aids and educational games

Early childhood vision and future

Science  – Technology  – Engineering  – ArtsMathematics

we make future leaders Tools

EDUCATE – EXCITE – AMAZE

We're your partner in change

INTERACTIVE EXHIBITIONS :: CONCEPT :: DESIGN :: FABRICATION

Our goal will be for every Saudi child – wherever he is-to have access to quality education opportunities, according to a variety of options, and our focus will be greater on the early stages of Education

His Highness Crown Prince Mohammed bin Salman Al Saud

Who we are

A leading national company in the field of manufacturing interactive educational exhibits and educational games was established in the activities file in 2020 in the city of Taif received the approval of the Ministry of education and newly classified economic ISIC4 . We create and develop unique experiences using physical and virtual elements that educate, excite and amaze. We specialize in interactive industries and use a variety of interactive technologies that bring to life scientific centers, family entertainment centers, museums, digital playgrounds, visitor centers, amusement parks, resorts, educational institutions and more.

Our educational products

Interactive educational exhibits and specialized educational games on STEAM are models and figures of different sizes in various scientific fields based on many scientific principles in the so-called (Science integration) to explain and simplify the general principles and practice the concept of learning with Entertainment to contribute to enhancing the positive trend towards learning science, technology, engineering, arts and mathematics to achieve the vision of the Kingdom 2030

S T E M

Science, technology, engineering, and mathematics (STEM) is an umbrella term used to group together the distinct but related technical disciplines of science, technology, engineering, and mathematics.

S T E A M

STEAM is an interdisciplinary educational approach that engages learners around the subjects of Science, Technology, Engineering, the Arts, and Math. It aims to promote learners’ higher order thinking skills, productive skills, and their innovative capacity.

Engineering

Engineering 80% of a product’s properties are determined during the engineering process: The engineers design each exhibit based on the visual design supplied by the client or our in-house design team, using a large database of exhibition-grade standard components....

Consulting

Project Management Our wiki as the basis for knowledge management In the course of digitization, HUGER has relied on democratic decision-making processes and on an open suggestion culture. All of these things can be implemented with our wiki. It is web-based and can,...

Fabrication

Fabrication We have an experienced team of highly skilled craftsmen in many trades all working together to create your one-of-a-kind exhibit. Maintaining the highest standards across all stages of the project, our craftsmen work hard to produce exhibits which are...

Software Engineering

Software Engineering Our technical planning unit is rooted in the design, development, testing and final production of original electronic and digital media experiences. Our software engineers create multimedia applications, gesture-based installations and unique...

Concepts & Design

Concept and Design Our team of architects and product, media and graphic designers work to integrate scientific topis, product features, and complex content into impactful experiences using our governing principal of real things and real processes in a novel...

Our Products

Chemistry & nano technology

Chemistry & nano technology

Chemistry and Nanotechnology: Focuses on enhancing students’ understanding of chemical concepts and nanotechnology.

Physics

Physics

Physics: Provides learning products that help students understand the principles and laws of physics in an interactive and stimulating way.

Engineering & mathematics

Engineering & mathematics

Engineering and Mathematics: It includes tools and games that help students understand the principles of design, construction, and mathematics.

Robot

Robot

Robotics: includes learning products associated with developing programming skills and innovative thinking.

Biological & environmental

Biological & environmental

Biological and Environmental Sciences: It seeks to enhance awareness of the importance of biological sciences and environmental preservation and provide interactive products for learning these topics.

Medical tech

Medical tech

Medical Technology: It contributes to developing students’ understanding of modern technologies used in the medical field.

Computer & information technology

Computer & information technology

Computer and Communications Technology: Provides products for learning higher computer science and using advanced communications technologies.

Aerospace & aviation

Aerospace & aviation

Space and Aviation: It aims to introduce students to the concepts of space and aviation and encourage them to explore these exciting fields.

- Electronics & communications

- Electronics & communications

Electronics and Communications: It provides educational products to discover the world of electronics and realize its importance in people’s lives.

Installation of Fablabs

Installation of Fablabs

SOON

School Kits Concept

School Kits Concept

The hands-on experience for schools The school kits are portable tabletop exhibits to make hands-on experiments available for schools.The exhibits are specially designed for use in primary and econdary schools to assist in the teaching of the STEM Curriculum with an...

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Body Scanner

Body Scanner

Visitor ExperienceVisitors can slide a flat screen over a model torso and specific information is displayed on the screen. Background● Observation of body functions● Location of vital organs such as lung, heart, liver, …● Dynamic connection of various...

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Bendy Backbone

Bendy Backbone

Visitor ExperienceVisitors are invited to sit down on a movable platform. In front they can see a backbone inside a showcase. When they move ,the backbone in front follows their movement. By varying their seat position, visitors can observe the different positions...

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Light Island

Light Island

Visitor ExperienceVisitors experiment, putting lenses and prisms in colored light beams or white light beams and observing the different results. The white beam splits into a nice spectrum. The visitors can block light of some colors using filters. Background Ray...

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Plasma Sphere

Plasma Sphere

Visitor ExperienceVisitors observe and touch a large plasma sphere. By touching, the streaks will be ‘attracted’ by their hands. BackgroundPlasma is the fourth state of matter next to solid, liquid and gaseous. It is created by heating up a gas to a very high...

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Solar Power Tower Model

Solar Power Tower Model

Visitors see a model of a Solar power tower. They switch on lights representing sunlight and have to orientate small mirrors to a central spot on the model tower. A display shows the output from the concentrated solar energy. Furthermore they can explore how the power...

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Hydrogen Rocket

Hydrogen Rocket

Visitor ExperienceVisitors turn a crank and generate electricity, which passes through water and splits it up into hydrogen and oxygen. While turning the gases mix together and after enough gas has been collected it explodes to send a rocket skywards. BackgroundWater...

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Magnetic Field of Earth

Magnetic Field of Earth

Visitor ExperienceVisitors see a globe in the centre of a case filled with iron dust. They are encouraged to scatter the iron dust on top of the globe.Because of the magnet placed inside, the iron sticks on the northand the south pole. BackgroundAll magnetic objects...

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Hurricane Booth

Hurricane Booth

Visitor Experience Visitors enter a telephone box like chamber. They can start a large fan that makes the air inside the chamber rotate. The visitors feel like inside a huge cyclonic vacuum cleaner. Intended Use of the Exhibit This exhibit is designed for indoor...

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